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The Magic in this Other World is Too Far Behind! Volume 7
Reijiâs party meets back up with Suimei and company to discuss the various threats challenging them now. Is there a dark connection theyâve been overlooking this whole time? Either way, itâll be hard for them to put their heads together when Suimei is still keeping secrets. Will he finally be able to come clean with his friends? And just how are they going to deal with the colorful new interloper in the group? Theyâll need to figure out something with what they have coming...
The Magic in this Other World is Too Far Behind! Volume 9
Suimei has finally figured out a way to get home, but itâs too soon to celebrate. Suimeiâs return to his own world is less of a homecoming and more of a pit stop on a much larger and much, much more dangerous journey. Suimei needs to amass as many allies and resources as he can if he has a prayer of defeating his nemesis once and for all... But thatâs going to get a little tricky if heâs babysitting the entire time. The girls are in for a surprise in this world where science is king!
Seventh: Volume 9
Upon arriving in Baym, Lyle’s party attempts to promptly complete their registration at the city’s Guild, only to find themselves treated no better than rookies. As it turns out, all the experience they had gained traveling around through foreign lands is moot—they’ll have to prove themselves all over again before they’re allowed to take proper requests, let alone explore a dungeon. Left with nothing else to do, they devote themselves to doing menial labor to steadily gain the mysterious Guild receptionist’s trust. However, this task is complicated by a rookie adventurer named Erhart who constantly picks fights with their party. Driven by jealousy, Erhart and his party angrily refuse the tasks offered to them by the Guild receptionist and demand more substantial work instead. They harass the receptionist until she finally agrees to allow their party to participate in a large-scale dungeon raid. But is this a stroke of luck or an omen of disaster...?
After-School Dungeon Diver: Level Grinding in Another World Volume 1
Why not unwind in another world once in a while? High schooler Kudo Akira happens upon the ability to travel between Japan and the fantastical world of Do-Melta. Not bound by any dire mission or duty, he leisurely enjoys exploring his way through the massive dungeon in the center of the world and all the trappings that come with it. The guild receptionist is trying to mooch off of him, his magic instructor has “rewards” for him, and he just might have some fun with a girl he saves... A brand-new fantasy adventure from Hitsuji Gamei begins!
Seventh: Volume 6
After learning his fill in Aramthurst, Lyle heads to Central, where he receives an invitation to visit the Circry estate. There he meets Miranda and Shannon’s father, Ralph Circry, who...isn’t Lyle’s biggest fan. But just as tensions start to rise, a surprising new visitor arrives: Lionel Walt, a nobleman from the Central branch of House Walt. All of sudden, Lyle is forced to navigate dealing with a distant relative—a complicated task made even more complex by his disownment. It’s in this dubious, slightly hostile atmosphere that Ralph steps forward and offers both boys the opportunity to join a subjugation force. The reward? Some gold coins, and the implied heirship to House Circry for whoever distinguishes himself the most. How will Lyle handle this new rivalry with Lionel? Is he even up to the challenge before him while still coping with the grief of watching yet another of his ancestors fade away?
After-School Dungeon Diver: Level Grinding in Another World Volume 3
As Kudo wanders around town in the world of Do-Melta, thinking about what to do for the day, he gets kidnapped (again) by his mentor Beitreise. He gets taken to an undiscovered route and is told that hot springs lie ahead. Will he take the next step into adulthood? The third volume of this laid-back, otherworldly adventure story—brought to you by Hitsuji Gamei and Karei—is here!
Seventh: Volume 8
Now resolved to fight Ceres, Lyle Walt and his party must leave the capital and set out for the Free City of Baym. These tasks soon become difficult when Lionel puts out a warrant for Lyle’s arrest and names him a traitor to their nation—all to fan the flames of a petty grudge! With wanted posters everywhere and soldiers on the lookout, Lyle and his party are left with no choice but to take a detour. But when they are making their way through the countryside, they hear an odd tale. Foreboding rumors abound of the nearby Kingdom of Lorcan harboring a secret dungeon, and a strange beast is said to have wreaked havoc on the country’s soldiers before racing off through the sky. Lyle’s nosy ancestors of course demand he go check things out, and he soon agrees. But once Lorcan’s mysteries begin to unspool, so too does a piece of the fifth head’s past...
After-School Dungeon Diver: Level Grinding in Another World Volume 4
Why not relax and travel to another world? Following the trip to Japan with his Long-Ears friend Scrael, Kudo invites the Tail girl Eldrid to his home world. But trouble awaits when he loses sight of Eldrid at an amusement park. Will he be able to bring his friend safely back to Do-Melta? Meanwhile, some of the mysteries surrounding Kudo’s personal life are about to be unveiled... Brought to you by Hitsuji Gamei and Karei, here comes the highly anticipated fourth volume of After-School Dungeon Diver, a laid-back otherworldly adventure story!
Seventh: Volume 3
Lyle Walt and his party have only recently returned to Darion, but once they hear a new dungeon has appeared in the area, Lyle decides he’s going to be on the subjugation team—no matter what. Before long, he’s enlisted the aid of Rondo and his party and schemed his way onto the expedition. Unfortunately, the team’s excitement is quickly deflated by reality, and Lyle realizes that dungeon subjugation is far more perilous than he’s ever imagined. Trapped between a group of hot-blooded, competitive adventurers and an enemy lurking among the Guild personnel, Lyle’s party finds themselves struggling to make any money in the dungeon at all, let alone conquer it! Lyle’s left with no choice but to trust his ancestors’ advice to keep them all afloat. And as their time at the dungeon draws to a close, the question remains: will Lyle’s party actually be able to battle monsters, gain experience, and get themselves some treasure? Or will they fail to even recoup their initial investment...?
After-School Dungeon Diver: Level Grinding in Another World Volume 2
Scrael tells Akira that she wants to visit his world, so he asks Ameithys the Purple for permission to take his friend to Japan. Casually, the god answers, “That’s fine!” And so the two are off to Japan! But once there, Scrael finds herself captivated by a certain something... Dive into volume two of the leisurely and comforting otherworldly adventure!
Seventh: Volume 7
With the gryphon slain and the schemes of the palace’s nobles thwarted, Lyle’s party decides to spread the true story of what happened around the royal capital to ensure nothing is covered up. By the time the operation is in full swing, they begin hearing disturbing rumors—whispers that the crown prince has annulled his marriage to the Princess of Banseim’s neighboring land, Fonbeau, meaning war could break out between the two nations at any moment. The situation is grave, yet the citizens of the capital seem oddly unaffected. Then, in a chance meeting with Princess Lianne, Lyle learns the truth: the odd events unfolding in the capital can all be traced back to one person—his sister and fated foe, Ceres. What is the true nature of the Heretical God’s Child’s power? And now that Ceres is finally making her move, sowing chaos among the people of Banseim, will she succeed in plunging the kingdom into ruin?
Seventh: Volume 4
Now that Lyle and his party have found a new home in the Academic City of Aramthurst, a location known for its underground dungeon and where any trade can be picked up for a fee, they’re ready to tackle their next objectives—expanding their party and gaining new skills. There’s only one problem: how are they going to keep themselves in funds? Lyle’s initial plan is to make coin within the lucrative halls of Aramthurst’s dungeon, but this idea is quickly quashed when he finds out entrance to it is strictly controlled by the Academy. And with a party that’s way too small and a list of achievements that’s about one line long, Lyle doesn’t stand a chance of impressing them. In fact, his prospects only get worse when he manages to run afoul of some Academy nobles. As always, Lyle turns to his ancestors for help, but all they do is nag and complain. Still, Lyle is determined to blaze forward. Is he...entering his rebellious phase?!