# Forget Being the Villainess, I Want to Be an Adventurer! (Manga): Volume 1
## Introduction
- Protagonist's Awakening
- Realization of being a villainess in an otome game world
- Decision to abandon the villainess role
- Ambition to become an adventurer instead
## Part I: Life as the Villainess
- The Villainess Role
- Expectations placed on her by society
- Her struggles with predetermined fate
- Interactions with the game's "heroine" and other characters
- Breaking Free
- Moments of self-reflection and dissatisfaction
- Planning her escape from noble life
- Gathering resources for her new journey
## Part II: Embracing Adventure
- Entering the Adventurer's Guild
- First impressions of the guild
- Challenges faced as a newcomer
- Meeting potential allies and rivals
- Learning the Ropes
- Training in basic combat skills
- Understanding quests and their rewards
- Building her reputation among adventurers
- Forming Bonds
- Allies she meets along the way
- Friendships that develop through shared experiences
- Overcoming mistrust due to her past identity
## Part III: Trials and Triumphs
- Early Quests
- Simple tasks to build confidence
- Unexpected obstacles during missions
- Lessons learned from failures
- Rising Stakes
- More dangerous quests assigned by the guild
- Encounters with monsters and enemies
- Discovering hidden talents and strengths
- Personal Growth
- Gaining respect within the adventurer community
- Reconciling with her former life
- Finding joy and purpose in her new path
## Conclusion
- Reflections on Change
- How far she has come since leaving her old life
- The fulfillment found in adventure and freedom
- Looking Ahead
- Future goals and aspirations
- Anticipation for upcoming challenges
- Hope for continued growth and success